In order to kickoff our local game development community, I organized a gamejam in Kiel -- the first one ever to my knowledge! We had five teams participating. I teamed up with an artist and another programmer to create "Immortuous", a short jump and run game about the jam theme "Death is not the end". In our game, after failing a level your corpse would stay where you died and could be used for reaching platforms that would otherwise be out of reach.
I was in charge of gamedesign, level design and programming.